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- /*
- scrplt.c
- */
-
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <winb.h>
- #include <te.h>
- #include <fntb.h>
- #include <gui.h>
- #include <fmcfrb.h>
- #include <file_dlg.h>
- #include <egb.h>
-
- #include "art.h"
- #include "pic.h"
-
- static unsigned int _15_31[] =
- { 0,2,4,6,8,11,13,15,17,19,21,23,25,27,29,31 };
-
- static char byTmenuPlt[][4] =
- {
- {0,0,0}, // 0: 透過色
- {9,9,10}, // 1: メニュー色1
- {12,6,4}, {15,12,10}, {9,9,9},
- {0,12,7},
- {12,12,13}, // 6: メニュー色2 (ARTemis での back 色)
- {7,7,8}, // 7: メニュー色3
- {2,2,3}, // 8: メニュー色4(黒)
- {13,13,14}, // 9: メニュー色5
- {13,0,0}, {0,0,10}, {5,5,5}, {0,15,15}, {15,13,0}, {15,15,15}
- };
-
- #define CRGB(r,g,b) (((r)*32+(g)*1024+(b))+(((r)*32+(g)*1024+(b))<<16))
-
- #define RGB16M(r,g,b) (((uint)(g)<<16)|((uint)(r)<<8)|((uint)(b)))
-
- void scrplt_init(void)
- {
- #if 1
- #if 1
- unsigned int *coltbl;
- if (scrPixelSize == 16)
- {
- coltbl = MG_getColorTable(2);
- int i;
- for (i=0; i<16; i++)
- coltbl[i] = CRGB(_15_31[byTmenuPlt[i][0]],
- _15_31[byTmenuPlt[i][1]],
- _15_31[byTmenuPlt[i][2]]);
- coltbl[GRAY] = CRGB(21,21,22);
- coltbl[LIGHT] = CRGB(30,30,31);
- coltbl[SHADOW] = CRGB(8,8,9);
- coltbl[BLACK] = CRGB(0,0,0);
- coltbl[WHITE] = CRGB(31,31,31);
- coltbl[DARKGRAY] = CRGB(15,15,16);
- }
- else
- {
- static uint tbl16M[] =
- { 0x2109, 0x4e75, 0x3728, 0x67f5, 0x4e73, 0x640f, 0x56b6, 0x3df1,
- 0x0000, 0x3df0, 0x0360, 0x0015, 0x2d6b, 0x7c1f, 0x7bdf, 0x7fff };
- coltbl = MG_getColorTable(3);
- int i;
- for (i=0; i<16; i++)
- {
- static uint _31_255[] =
- { 0,8,16,25, 33,41,49,58, 66,74,82,90, 99,107,115,123,
- 132,140,148,156, 165,173,181,189, 197,206,214,222,
- 230,239,247,255};
- int r,g,b;
- GETRGB31(tbl16M[i],r,g,b);
- coltbl[i] = (_31_255[b]<<16)|(_31_255[g]<<8)|_31_255[r];
- }
- }
- #else
- // guiColTbl = MG_getColorTable(2);
- {
- unsigned int *coltbl;
- coltbl = MG_getColorTable(2);
- #define CRGB(r,g,b) (((r)*32+(g)*1024+(b))+(((r)*32+(g)*1024+(b))<<16))
- coltbl[GRAY] = CRGB(21,21,22);
- coltbl[LIGHT] = CRGB(30,30,31);
- coltbl[SHADOW] = CRGB(8,8,9);
- coltbl[BLACK] = CRGB(0,0,0);
- coltbl[WHITE] = CRGB(31,31,31);
- coltbl[DARKGRAY] = CRGB(15,15,16);
- #undef CRGB
- }
- #endif
- #endif
- }
-
- // guiColTbl = MG_getColorTable(2);
- // {
- // unsigned int *coltbl;
- // coltbl = MG_getColorTable(2);
- // #define CRGB(r,g,b) (((r)*32+(g)*1024+(b))+(((r)*32+(g)*1024+(b))<<16))
- // coltbl[GRAY] = CRGB(21,21,22);
- // coltbl[LIGHT] = CRGB(30,30,31);
- // coltbl[SHADOW] = CRGB(8,8,9);
- // coltbl[BLACK] = CRGB(0,0,0);
- // coltbl[WHITE] = CRGB(31,31,31);
- // coltbl[DARKGRAY] = CRGB(15,15,16);
- // #undef CRGB
- // }
-